The Oculus Rift S, like the Oculus Rift VR headset which came before it (you’ll sometimes see that one referred to as the ‘original’ Oculus Rift), works in tandem with a PC to deliver virtual reality experiences. 

First, the fit. Have you used or seen a PlayStation VR headset? Then you’ll have a good idea of how the Rift S is worn compared to its predecessor. You can also buy oculus rift s lenses via https://www.vr-wave.store/products/oculus-quest-1-rift-s-prescription-lenses.

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Whereas the Rift (and the Quest) used a thin rubbery strap that went over your crown (tightened here by a velcro strap) and around the back of your head to two firmer points over your ears, the Rift S adds a plastic curved mold (liberally padded with cushioning) where your forehead and base of the skull are. There’s still a velcro strap for positioning the headset, but it’s now primarily tightened by a dial on the back headrest. 

It’s comfortable enough, though, like all VR headsets, it doesn’t fully mitigate the fact you’ve got a weight hanging off your face. The Rift S is no different, and it in fact feels heavier than the original Rift in terms of its frontal weight distribution. 

While this leads to a less visually attractive external design for the Oculus Rift S, with its two forward-facing, two sides facing, and one upwards pointing camera on its plasticky shell, this ‘Insight’ system is a far more efficient way of tracking a player and easing the set-up process.